Fundamentals of Alignment - Good vs Evil
One of the two axes of alignment, the definition of good vs evil in the world of Annwn fundamentally rests upon a being’s willingness to either sacrifice their own self-interest for the good of others or sacrifice the good of others for their own benefit.
Broadly speaking, the alignment axis can be broken into seven categories based on how a being treats close friends, associates, and complete strangers:
Saintly beings represent the pinnacle of goodness. Most saintly creatures are supernatural in origin, although the purest of mortals may also embody saintly goodness. Saintly beings are generally willing to risk their own death to help friends, associates, and even strangers.
Virtuous beings typically represent models of goodness for the rest of their race. They are common amongst the good-aligned demi-humans (elves, dwarves, etc.) and somewhat less common amongst humans. Virtuous beings are generally willing to risk death to help friends and associates, but will typically only risk a lower level of personal harm on behalf of strangers.
Beings of this alignment are generally more good than not, but are not exceptionally aligned on the axis. This alignment is common amongst both humans and the good-aligned demi-humans. Good-leaning beings are generally willing to risk death to help friends, lesser harm to help associates, but are not willing to risk harm to themselves for the sake of strangers.
Beings of this alignment show a roughly equal balance of both good and evil traits. Most of humanity falls within this category. Neutral beings are generally willing to risk harm (but not death) to help friends, but will not take a risk for associates. They will risk harming (but not killing) a stranger if they think it will benefit their own self-interest.
Beings of this alignment are generally more evil than not, but are not exceptionally aligned on the axis. This alignment is common amongst both humans and the evil-aligned demi-humans (goblinoids, orcs, etc.). Evil-leaning beings will not risk the safety of their close friends, but are not above risking harm to their associates or death to strangers to serve their own ends. They risk their own safety for no one.
Villainous beings typically represent the depths of evil for the rest of their race. They are common amongst the evil-aligned demi-humans and somewhat less common amongst humans. Villainous beings are more than willing to risk the death of associates and strangers, and even lesser harm of their friends, if it advances themselves.
Fiendish beings represent the pinnacle of evil. Most fiendish creatures are supernatural in origin, although the most corrupted of mortals may also embody fiendish evilness. Fiendish beings are willing to risk the death of strangers, associates, and even their closest ‘friends’ if it benefits themselves.